It can only be assumed that a vessel which has activated the inertialess drive does not interact with matter. First, as seen in the new BFG:A II game, a Necron ship with uses the inertialess drive to travel past a ship between the Necron ship and its target destination does not explode or get damaged. The Necrons could simply strap an inertialess drive to a meteor and shoot it across the universe instantaneously. There are a couple of complaints about the inertialess drive: I'm thinking the first explanation is more likely. The other explanation is that the inertialess drive is somehow turning the vessel into a tachyon, with an imaginary mass, which isn't out of the question because Necrons are known to have tachyon firing weapons. This also means that anything colliding with a ship with an inertialess drive wouldn't cause some massive explosion, because once the other object enters the field it would have a lesser mass as well. ![]() To make this possible, the speed of light within the field is increased. Here's a couple of ideas I have on they might work:īased on older science fiction works, namely Triplanetary, it can be explained that an inertialess drive creates a field where inertia (mass) is reduced, but the inert energy of anything within the field is still preserved. The name implies the drive removes a Necron ship's inertia, which means it no longer has a mass, or at least not a real one. With the above post-5 th edition references, it is clear that the inertialess drive was not retconned, despite an attempt to do so by the 5 th edition's author. However, it is uncertain if this is also referring to the inertialess drive, or the ship is just hiding in higher dimensions. However, it should be noted that the BFG:A tabletop game describes the disengagement mechanic as "fading out", where a vessel dematerializes and drops out of normal space. The inertialess drive seems to be primary disengagement mechanic. In the game, the drive causes a Necron ship to seemingly teleport across a certain range. The rest of the surviving Necron ships and the wounded Dead Hand simply vanished without trace from the auguries of the handful of Imperial warships still able to track them one second they registered, and the next they were gone.įinally, the inertialess drive will be making a full comeback in the upcoming Battlefleet Gothic: Armada II video game, developed by Tindalos Interactive, where the drives are finally shown in animated action. The Necron ships, turning with almost contemptuous grace, formed themselves into a perfect crescent-shaped attack formation and locked onto a direct intercept trajectory with the heart of the Imperial armada, exhibiting sudden unearthly acceleration no human ship could even have hoped to match. Inertialess drives in action are further described in Forgeworld's Imperial Armour XII: Fall of Orpheus 5: Unlike the ships of the Imperium, those of the Necrons did not travel through the Warp, and so the great psychic barrier cast out by the Hive Mind was no impediment to their fleet. Turning his fleet toward the glinting crimson orbs of Cryptus, Anrakyr engaged his inertialess drive, his vast Necron armada streaking off into the void. Zarathusa’s host also escaped the destruction of Aeros, phasing back to their fleet of harvest ships before engaging their inertialess drives and outrunning the shockwave in a flare of relativistic energy. ![]() Inertialess drives were thought to have been retconned by the 5 th edition, but they then made another appearance in Shield of Baal: Exterminatus 4: Necron drives are capable of interstellar travel without the need to enter the Warp 3 Here's the original description from Battlefleet Gothic: Armada: Andy Chambers is also one of the three author's behind the first Necron codex. Inertialess drives are an old sci-fi concept, and in the 40k universe they were introduced in Battlefleet Gothic: Armada (the tabletop game), by Andy Chambers. Inertialess drives bypass the laws of special relativity to enable faster-than-light travel. In this post, I will discuss the main canon FTL method utilized by the Necrons prior to the 5 th edition codex.
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